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Current Round: 14

Game Status: OPEN - Trades and changes allowed.

Leaderboard:

Dream xv 5003.25
Killers 4815.25
Getroud met Rugby 4800.75
Danman XV 4739.25
Kompos Cowboys 4733
Vati Kaki 4597.75
Super dream team 4588.5
Ekkies XV 4570.25
Flop What 4534.75
7's se STAATMAKERS 4470
Badboys 4468
Stephen Team 4433.25
Ellie is die Beste 4426.25
JJR XV 4416.5
SUPER BULLS 4385.75
Punter's XV 4373
Groot Leeu 4361.5
Druk 'n Frik 4351.75
A Few Good Men 4324
Deysel 15 4321
Jacques XV 4285.75
Lynn's Legends 4268
Hancock1 4264.25
FranSharkers 4241.5
Maak die Bulle Almal Bokke 4236.5
Bertram Bulle 4233.25
vanmartin XV 4233
Super Southey 15 4226.5
Sharks United 4204.75
Bone Krusherz 4204.75
Diablos 4199
garries devils 4193.25
Pokkel's Palookas 4190.25
CK Bulldogs 4177.75
Daniel's Destroyers 4175.75
Hansa 4172.25
Sexkitten Eventuallity 4166
Crusader Boys 4162.75
Gears XV 4159.5
Ruckers 4141
Hertford's Highlanders 4133.5
Janoboys lions 4121.25
Super Guzzlers 4118
Captains Flat 4115.75
pahlad 4097.75
Zeke's Winners 4097.5
Hotshots 4088.5
Sandsharks 4078.5
Slammerboy's Mustgetbeers 4076.75
Bombadiers 4074.75
STORMKRAG 4068.25
RahulXV 4067.25
Hope Joanna 4066.25
Matt 15 4060
willas 4050
dirt trackers 4030.25
robert11 3979.25
Supermen 3967.25
Jakes XV 3954.25
molly's 3949
Jaws 3921
mj's 3917.75
PoepStormers 3915
Mbaysharks 3911
Just4fun 3910
SuperSub 3892.5
BeastED 3890.25
Jeremy 13`s XV 3884
Porter XV 3880.25
Goggabies 3870.5
Doncas 3858
Red Zibereans 3849.5
Frickster 3841.25
Second Phase 3820.25
Black Marlins 3818.75
Great White 3789.25
fishfood 3785.75
Black Mambas 3782.5
Worspotbreukers 3734
No name brand 3730.5
First XV 3730.25
The Tank Engines 3721
WildDogs 3706.75
BR 3699
andy`s superstars 3676
Death Wings 3667.75
prishern 3664.5
Letgo 3656.25
That’s unbelievable!! 3642
il Scqualo 3640.75
Fin Dudes 3632
Heinrich XV 3624.5
Te Maklik 3601
Sharks top 15 3597.75
Bradley 3576.75
SuperSharks 3576.75
Digglers 15 3576.25
Atredian Sharks 3566.75
PTASharks 3555.5
Kriek XV 3550.25
Chivas Regal Dream Team 3544
NJ Sharks 3542.5
bulls unlimited 3529.25
Bonaero Gears 3503
AndredeWaals 3484.5
ZuluSharks 3477.75
shanibois sharkies XV 3477.25
TeAm ExTrEaMe 3468.5
Bullets xv 3466
The great white Sharks 3453.5
Swamp Donkeys 3446
Super hunters 3411.25
WORLD CHAMPS 3388.75
RekiWrecks 3368.5
Trinity 3345.25
Tallies 3328.75
Criptonite 3323
CSBok22 3321
Stephaans 3313
hufsters 3287.25
Greg's Lions 3286.5
chatsworth sharks 3275.5
Riko Rebals 3272.25
wies93 3251.5
Argentines 3236.75
theok 3189
KILLER"S TEAM 3181.25
uSharkies 3180
Bizkit Super 15 3176.25
DC 3127.75
Castle Comebacks 3120.25
berroos 3111.75
Heathfielders 3054.5
Brullogz 15 3035.25
champs 2997
El Grande 2977.5
Kevan7 2970.5
Almighty Ducks 2932.25
Sproetjies XV 2857.75
whindy warriors 2853.5
Turtles 2838.5
Sharky Army 2803.5
Jacques 2693
Raging Stormers 2656.5
Juzsharks 2651
Blue Fins 2639
BLAZERS 2528
Bok_Buggers 2472
The Shorks 2380
Ratbags 2323
stinkingbishops 1945.5
Heaven's Villains 1886.25
Adminirators 1400.5
Titans 502
Stu's XV 414
Highveld Cats 389.5
pepe le pe 385
Fleur-de-lis 185
fanta pantzs 0
Frisbee Force 0
supasharks 0
willis 0
Commanders 0
BJW's Owls 0
Secunda one 0
lindt 0


This Round's Fixtures:

Chiefs v Vodacom Bulls
Hurricanes v RaboDirect Melbourne Rebels
Blues v Highlanders
Brumbies v St George Reds
Emirates Western Force v MTN Lions
Toyota Cheetahs v HSBC Waratahs
The Sharks v DHL Stormers

Last Round's Top Players:

Zack Holmes 30
Frederic Michalak 29
Cadeyrn Neville 27
Kurtley Beale 27
Corey Flynn 26

About – Fantasy League


Prize

The winner of the 2012 Super Rugby Fantasy League competition will receive a Canterbury voucher, to the value of R1500. The runner-up will receive a Canterbury voucher to the value of R1200. The prize will be delivered to the winner in South Africa only. If we have a non SA based winner, we will arrange a suitable replacement prize. Vouchers may be redeemed at any Canterbury retail store in South Africa, as listed here.

How to Play Just Rugby’s Fantasy League

1. Once you have logged in to JustRugby.net select the Fantasy League competition from the menu.

2. Enter your team in the competition by clicking on the Enter team button.

3. Choose a name for your team and enter your team.

4. Add players to your team by clicking the Add Player button.

5. Follow the simple instructions on screen to select your required players into your squad of 30 players.

6. Select your captain and Starting XV for the next round. Once all XV players have been selected you will have the option of changing them if you are having second thoughts about a player.

7. At 6am South African time each Friday, the game will be locked. You will be unable to make trades, change your Starting XV, or select a new captain while the lock is in place. The lock will be removed once we have calculated the scores for the round. This will usually be during the course of the day on the Monday after each round, but may be earlier or later depending on our workload.

8. After each round the scores for your players will be updated.

9. Throughout the season you will have 10 trades to use to replace players in your squad of 30.

Scoring

Scores are calculated as in the following table:

Event Score Notes
The following events apply to individual players
In Match 22 1 Player is named in the Matchday 22 for his team
In Starting XV 3 Player is named in the Starting XV for his team
Not replaced 1 Player stays on the field for the entire match and is not replaced
Comes into the field 1 Player (named on the bench) comes onto the field to take part in the match
Wins at home 3* Player is part of a team that wins a match at home
Draws at home 1* Player is part of a team that draws a match at home
Loses at home -2* Player is part of a team that loses a match at home
Wins away 5* Player is part of a team that wins a match away from home
Draws away
2* Player is part of a team that draws a match away from home
If the player is the on-field captain, he will score 50% more points for any of the events marked with a *
Team scores try bonus 3 Player is part of a team that scores 4 or more tries in a match
Team loses by 7 or less 1 Player is part of a team that loses a match by 7 points or less
Team wins by 20+ 2 Player is part of a team that wins a match by 20 or more points
Prop scores a try 8 Player is a prop and scores a try
Any other forward scores a try 7 Player is a hooker, lock or loose forward and scores a try
Halfback or centre scores a try 6 Player is a halfback or centre and scores a try
Outside back scores a try 5 Player is an outside back and scores a try
Hat trick 10 This bonus is awarded for each 3 tries scored by the player in a match
Successful kick – forward 2 Player is a forward and successfully converts a penalty, conversion or drop-kick attempt
Successful kick – back 1 Player is a back and successfully converts a penalty, conversion or drop-kick attempt
Missed kick -1 Player fails with a penalty or conversion attempt
Five kicks 5 This bonus is awarded for each 5 successful penalties, conversions or drop-goals scored by the player in a match
First try bonus 3 This bonus is awarded to the player who scores the first try for his team in a match
Fourth try bonus 3 This bonus is awarded to the player who scores the fourth (bonus point) try for his team in a match
Match-altering kick bonus 5 This bonus is awarded to any player who successfully converts a penalty, conversion or drop goal which alters the result of a match (turns a defeat into a draw, draw into a win or defeat into a win)
Yellow card -10 Player is shown a yellow card
Red card -20 Player is shown a red card
Note that a player who is shown a yellow and a red card in the same match will lose 30 points.
The following bonuses apply based on the player’s standing in an entrant’s team
Team captain x 2 If the player is the captain of a contestant’s team, that player’s score will be doubled for the current round
Starting XV x 1.5 If the player has been designated a member of the starting XV in a contestant’s team, that player’s score will be multiplied by 1.5 for the current round.
Note that the above bonuses are calculated over and above the player’s standard score
The following bonuses apply based on the entrant’s team performance over the course of the round
Try bonus 5 This bonus is awarded for each 4 tries scored by the contestant’s team over the course of the round
Kick bonus 3 This bonus is awarded for each 5 succesful penalties, conversions or drop goals scored by the contestant’s team over the course of the round
MVP bonus 50 This bonus is awarded to the team with the highest total score for the round. The bonus will be shared in the case of a tie
Starting XV all win 20 This bonus is awarded if every member of the entrant’s designated Starting XV for the round either win or draw in that round

Rules

1. Each person may enter one team in the Just Rugby Fantasy League competition. At our sole discretion, if we feel that two teams belong to the same physical person, one of the teams will be deleted. The onus will be on that person to prove otherwise

2. Each players team will consist of 30 players. (4 Props, 2 Hookers, 10 Other Forwards, 4 Halfbacks, 4 Centers & 6 Outside backs)

3. For your team to be complete you will have to have a Starting XV and a Captain selected.

4. You may change your captain and/or Starting XV each week.  Each week the round will be closed at 6am SA Time each Friday and after that no selection changes will be possible.

5. Each week’s score will be accumulated to finally decide the overall winner at the end of the season.

6. You have 10 trades that you can use throughout the season.

7. You may trade players many times as you like before the start of round one without losing a trade.

8. JustRugby.net will exclude anyone from a chance of winning the prize if it is felt that the player has not conducted him/herself within the spirit of the game.

9. The Judges’ decision will be final and no correspondence will be entered into

10. The Winner of the competition shall agree to having a suitable image of them published on JustRugby.net and/or Sharksworld.co.za

11. The organizers of the JustRugby Fantasy League take no responsibility for any schedule changes to kick-off times that may result in incomplete teams for scoring purposes.

12. If selections are unable to be made for any reason other than a JustRugby.net malfunction then the default rule will apply. Email submissions will be accepted ONLY in the event of JustRugby.net malfunction

Frequently Asked Questions

Can I enter more than one team?

Afraid not, we need to give everyone a fair chance of winning, you can however enter a team in more than one JustRugby competition.

How many players can I have in my team and is there a limit on the number of players per position?

Each team must consist of 30 player made up of the following positions:

  • 4 Props
  • 2 Hookers
  • 10 Other Forwards
  • 4 Halfbacks
  • 4 Centers
  • 6 Outside backs

Is there any restriction on which player positions I can use to make up my Starting XV?

The 15 players in your Starting XV must consist of the same number of players in each position as would play in a regular rugby match.

Peter Grant is listed as a halfback! I want him to be a centre in my squad! What can I do?

Not a lot. We have allocated a single position to each player, based on where we feel he will play most often during the course of the season. The player will be scored according to his official position as per the Player List, regardless of his position on the field at the time.

Ten trades for a whole season? That’s nowhere near enough!

The JustRugby Fantasy League competition is all about picking a strong squad upfront and then seeing how they do over the course of the season. This game is not about trying to predict which players will score the most points for a particular round – rather about which players will produce the most consistent performances over the course of 21 rounds. The trades are essentially a freebie, allowing you to replace a player who is a long-term injury casualty or who gets dropped from the Super Rugby squad entirely. If you’re really bright, you’ll probably save them for the knockout rounds…

Does my team captain need to be in my starting XV?

No. He does not. You can work out the maths for yourself as to whether you should include him or not…

What happens if I accidentally include too many players in one position?

The software automatically limits you to only selecting the correct amount of players for each position in both your squad and your Starting XV.

I have accidentally chosen a player in my squad before the start of Round 1  How can I rectify this mistake?

Once you have all 30 players in your squad, you will be able to trade any that you feel you no longer want or chose by mistake.  Any trades made before the Start of Round 1 will NOT cost you anything.  After that you will only be able to make 10 trades for the season.


Any other questions? Mail them to administrator@justrugby.net